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CS50: Week 5 - Data Structures

Welcome!

  • All the prior weeks have presented you with the fundamental building blocks of programming.
  • All you have learned in C will enable you to implement these building blocks in higher-level programming languages such as Python.
  • Today, we are going to talk about organizing data in memory and design possibilities that emerge from your growing knowledge.

Keyword

Data Structures

  • Abstract Data Types (ADTs): Theoretical models of data organizations and operations.
  • Queues: First-in, first-out (FIFO) data structure.
  • Stacks: Last-in, first-out (LIFO) data structure.
  • Linked Lists: Linear collections of data elements linked together.
  • Trees: Non-linear data structures with hierarchical relationships.
    • Binary Search Trees: Trees where nodes have at most two children and elements are ordered.
  • Hash Tables: Data structures that use hash functions for efficient key-value lookup.
  • Tries: Tree-like data structures for efficient retrieval of keys.

Data Structures

  • Data structures essentially are forms of organization in memory.
  • There are many ways to organize data in memory.
  • Abstract data structures are those that we can conceptually imagine. When learning about computer science, it’s often useful to begin with these conceptual data structures. Learning these will make it easier later to understand how to implement more concrete data structures.

Stacks and Queues

  • Queues are one form of abstract data structure.
  • Queues have specific properties. Namely, they are FIFO or “first in first out.” You can imagine yourself in a line for a ride at an amusement park. The first person in the line gets to go on the ride first. The last person gets to go on the ride last.
  • Queues have specific actions associated with them. For example, an item can be enqueued; that is, the item can join the line or queue. Further, an item can be dequeued or leave the queue once it reaches the front of the line.
  • Queues contrast a stack. Fundamentally, the properties of a stack are different than a queue. Specifically, it is LIFO or “last in first out.” Just like stacking trays in a cafeteria, a tray that is placed in a stack last is the first that may be picked up.
  • Stacks have specific actions associated with them. For example, push places something on top of a stack. Pop is removing something from the top of the stack.
  • In code, you might imagine a stack as follows:
typedef struct
{
person people[CAPACITY];
int size;
}
stack;

Notice that an array called people is of type person. The CAPACITY is how high the stack could be. The integer size is how full the stack actually is, regardless of how much it could hold.

  • You might imagine that the above code has a limitation. Since the capacity of the array is always predetermined in this code. Therefore, the stack may always be oversized. You might imagine only using one place in the stack out of 5000.
  • It would be nice for our stack to be dynamic – able to grow as items are added to it.

Jack Learns the Facts

Resizing Arrays

  • Rewinding to Week 2, we introduced you to your first data structure.
  • An array is a block of contiguous memory.
  • You might imagine an array as follows:

three boxes with 1 2 3

  • In memory, there are other values being stored by other programs, functions, and variables. Many of these may be unused garbage values that were utilized at one point but are available now for use.

three boxes with 1 2 3 among lots of other memory elements

  • Imagine you wanted to store a fourth value 4 in our array? What would be needed is to allocate a new area of memory and move the old array to a new one. Initially, this new area of memory would be populated with garbage values.

Three boxes with 1 2 3 above four boxes with garbage values

  • As values are added to this new area of memory, old garbage values would be overwritten.

Three boxes with 1 2 3 above four boxes with 1 2 3 and a garbage value

  • Eventually, all old garbage values would be overwritten with our new data.

Three boxes with 1 2 3 above four boxes with 1 2 3 4

  • One of the drawbacks of this approach is that it’s bad design: Every time we add a number, we have to copy the array item by item.
  • Wouldn’t it be nice if we were able to put the 4 somewhere else in memory? By definition, this would no longer be an array because 4 would no longer be in contiguous memory.
  • In your terminal, type code list.c and write code as follows:
// Implements a list of numbers with an array of fixed size

#include <stdio.h>

int main(void)
{
// List of size 3
int list[3];

// Initialize list with numbers
list[0] = 1;
list[1] = 2;
list[2] = 3;

// Print list
for (int i = 0; i < 3; i++)
{
printf("%i\n", list[i]);
}
}

Notice that the above is very much like what we learned earlier in this course. We have memory being preallocated for three items.

  • Building upon our knowledge obtained more recently, we can leverage our understanding of pointers to create a better design in this code. Modify your code as follows:
// Implements a list of numbers with an array of dynamic size

#include <stdio.h>
#include <stdlib.h>

int main(void)
{
// List of size 3
int *list = malloc(3 * sizeof(int));
if (list == NULL)
{
return 1;
}

// Initialize list of size 3 with numbers
list[0] = 1;
list[1] = 2;
list[2] = 3;

// List of size 4
int *tmp = malloc(4 * sizeof(int));
if (tmp == NULL)
{
free(list);
return 1;
}

// Copy list of size 3 into list of size 4
for (int i = 0; i < 3; i++)
{
tmp[i] = list[i];
}

// Add number to list of size 4
tmp[3] = 4;

// Free list of size 3
free(list);

// Remember list of size 4
list = tmp;

// Print list
for (int i = 0; i < 4; i++)
{
printf("%i\n", list[i]);
}

// Free list
free(list);
return 0;
}

Notice that a list of size three integers is created. Then, three memory addresses can be assigned the values 1, 2, and 3. Then, a list of size four is created. Next, the list is copied from the first to the second. The value for the 4 is added to the tmp list. Since the block of memory that list points to is no longer used, it is freed using the command free(list). Finally, the compiler is told to point list pointer now to the block of memory that tmp points to. The contents of list are printed and then freed.

  • It’s useful to think about list and tmp as both signs that point at a chunk of memory. As in the example above, list at one point pointed to an array of size 3. By the end, list was told to point to a chunk of memory of size 4. Technically, by the end of the above code, tmp and list both pointed to the same block of memory.
  • One may be tempted to allocate way more memory than required for the list, such as 30 items instead of the required 3 or 4. However, this is bad design as it taxes system resources when they are not potentially needed. Further, there is little guarantee that memory for more than 30 items will be needed eventually.

Linked Lists

  • In recent weeks, you have learned about three useful primitives. A struct is a data type that you can define yourself. A . in dot notation allows you to access variables inside that structure. The * operator is used to declare a pointer or dereference a variable.
  • Today, you are introduced to the -> operator. It is an arrow. This operator goes to an address and looks inside of a structure.
  • A linked list is one of the most powerful data structures within C. A linked list allows you to include values that are located at varying areas of memory. Further, they allow you to dynamically grow and shrink the list as you desire.
  • You might imagine three values stored at three different areas of memory as follows:

Three boxes with 1 2 3 in separate areas of memory

  • How could one stitch together these values in a list?
  • We could imagine this data pictured above as follows:

Three boxes with 1 2 3 in separate areas of memory with smaller boxes attached

  • We could utilize more memory to keep track of where the next item is.

Three boxes with 1 2 3 in separate areas of memory with smaller boxes attached where memory addresses are in those attached boxes

Notice that NULL is utilized to indicate that nothing else is next in the list.

  • By convention, we would keep one more element in memory, a pointer, that keeps track of the first item in the list.

Three boxes with 1 2 3 in separate areas of memory with smaller boxes attached where memory addresses are in those attached boxes now with a final box with the memory address of the first box

  • Abstracting away the memory addresses, the list would appear as follows:

Three boxes with in separate areas of memory with smaller boxes with a final box where the one box points to another and another until the end of the boxes

  • These boxes are called nodes. A node contains both an item and a pointer called next. In code, you can imagine a node as follows:
typedef struct node
{
int number;
struct node *next;
}
node;

Notice that the item contained within this node is an integer called number. Second, a pointer to a node called next is included, which will point to another node somewhere in memory.

  • Conceptually, we can imagine the process of creating a linked list. First, node *list is declared, but it is of a garbage value.

One garbage value

  • Next, a node called n is allocated in memory.

One garbage value called n with another pointer called list

  • Next, the number of node is assigned the value 1.

n pointing to a node with 1 as the number and garbage value as the next

  • Next, the node’s next field is assigned NULL.

n pointing to a node with 1 as the number and null as the value of next

  • Next, list is pointed at the memory location to where n points. n and list now point to the same place.

n and list both pointing to a node with 1 as the number and null as the value of next

  • A new node is then created. Both the number and next field are both filled with garbage values.

list pointing to a node with 1 as the number and null as the value of next and n pointing to a new node with garbage values

  • The number value of n’s node (the new node) is updated to 2.

list pointing to a node with 1 as the number and null as the value of next and n pointing to a new node with 2 as the number and garbage as the next

  • Also, the next field is updated as well.

list pointing to a node with 1 as the number and null as the value of next and n pointing to a new node with 2 as the number and null as the next

  • Most important, we do not want to lose our connection to any of these nodes lest they be lost forever. Accordingly, n’s next field is pointed to the same memory location as list.

list pointing to a node with 1 as the number and null as the value of next and n pointing to a new node with 2 as the number and null as the next

  • Finally, list is updated to point at n. We now have a linked list of two items.

list pointing to a node with 1 as the number and next pointing to a node with an n pointing the same place the node with one points to a node with 2 as the number and null as the next

  • To implement this in code, modify your code as follows:
// Prepends numbers to a linked list, using while loop to print

#include <cs50.h>
#include <stdio.h>
#include <stdlib.h>

typedef struct node
{
int number;
struct node *next;
}
node;

int main(int argc, char *argv[])
{
// Memory for numbers
node *list = NULL;

// For each command-line argument
for (int i = 1; i < argc; i++)
{
// Convert argument to int
int number = atoi(argv[i]);

// Allocate node for number
node *n = malloc(sizeof(node));
if (n == NULL)
{
return 1;
}
n->number = number;
n->next = NULL;

// Prepend node to list
n->next = list;
list = n;
}

// Print numbers
node *ptr = list;
while (ptr != NULL)
{
printf("%i\n", ptr->number);
ptr = ptr->next;
}

// Free memory
ptr = list;
while (ptr != NULL)
{
node *next = ptr->next;
free(ptr);
ptr = next;
}
}

Notice that what the user inputs at the command line is put into the number field of a node called n, and then that node is added to the list. For example, ./list 1 2 will put the number 1 into the number field of a node called n, then put a pointer to list into the next field of the node, and then update list to point to n. That same process is repeated for 2. Next, node *ptr = list creates a temporary variable that points at the same spot that list points to. The while prints what at the node ptr points to, and then updates ptr to point to the next node in the list. Finally, all the memory is freed.

  • In this example, inserting into the list is always in the order of \(O(1)\), as it only takes a very small number of steps to insert at the front of a list.
  • Considering the amount of time required to search this list, it is in the order of \(O(n)\), as in the worst case the entire list must always be searched to find an item. The time complexity for adding a new element to the list will depend on where that element is added. This is illustrated in the examples below.
  • Linked lists are not stored in a contiguous block of memory. They can grow as large as you wish, provided that enough system resources exist. The downside, however, is that more memory is required to keep track of the list instead of an array. This is because for each element, you must store not just the value of the element, but also a pointer to the next node. Further, linked lists cannot be indexed into like is possible in an array because we need to pass through the first \(n - 1\) elements to find the location of the \(n\)th element. Because of this, the list pictured above must be linearly searched. Binary search, therefore, is not possible in a list constructed as above.
  • Further, you could place numbers at the end of the list as illustrated in this code:
// Implements a list of numbers using a linked list

#include <cs50.h>
#include <stdio.h>
#include <stdlib.h>

typedef struct node
{
int number;
struct node *next;
}
node;

int main(int argc, char *argv[])
{
// Memory for numbers
node *list = NULL;

// For each command-line argument
for (int i = 1; i < argc; i++)
{
// Convert argument to int
int number = atoi(argv[i]);

// Allocate node for number
node *n = malloc(sizeof(node));
if (n == NULL)
{
return 1;
}
n->number = number;
n->next = NULL;

// If list is empty
if (list == NULL)
{
// This node is the whole list
list = n;
}

// If list has numbers already
else
{
// Iterate over nodes in list
for (node *ptr = list; ptr != NULL; ptr = ptr->next)
{
// If at end of list
if (ptr->next == NULL)
{
// Append node
ptr->next = n;
break;
}
}
}
}

// Print numbers
for (node *ptr = list; ptr != NULL; ptr = ptr->next)
{
printf("%i\n", ptr->number);
}

// Free memory
node *ptr = list;
while (ptr != NULL)
{
node *next = ptr->next;
free(ptr);
ptr = next;
}
}

Notice how this code walks down this list to find the end. When appending an element, (adding to the end of the list) our code will run in \(O(n)\), as we have to go through our entire list before we can add the final element.

  • Further, you could sort your list as items are added:
// Implements a sorted list of numbers using a linked list

#include <cs50.h>
#include <stdio.h>
#include <stdlib.h>

typedef struct node
{
int number;
struct node *next;
}
node;

int main(int argc, char *argv[])
{
// Memory for numbers
node *list = NULL;

// For each command-line argument
for (int i = 1; i < argc; i++)
{
// Convert argument to int
int number = atoi(argv[i]);

// Allocate node for number
node *n = malloc(sizeof(node));
if (n == NULL)
{
return 1;
}
n->number = number;
n->next = NULL;

// If list is empty
if (list == NULL)
{
list = n;
}

// If number belongs at beginning of list
else if (n->number < list->number)
{
n->next = list;
list = n;
}

// If number belongs later in list
else
{
// Iterate over nodes in list
for (node *ptr = list; ptr != NULL; ptr = ptr->next)
{
// If at end of list
if (ptr->next == NULL)
{
// Append node
ptr->next = n;
break;
}

// If in middle of list
if (n->number < ptr->next->number)
{
n->next = ptr->next;
ptr->next = n;
break;
}
}
}
}

// Print numbers
for (node *ptr = list; ptr != NULL; ptr = ptr->next)
{
printf("%i\n", ptr->number);
}

// Free memory
node *ptr = list;
while (ptr != NULL)
{
node *next = ptr->next;
free(ptr);
ptr = next;
}
}

Notice how this list is sorted as it is built. To insert an element in this specific order, our code will still run in \(O(n)\) for each insertion, as in the worst case we will have to look through all current elements.

Trees

  • Binary search trees are another data structure that can be used to store data more efficiently such that it can be searched and retrieved.
  • You can imagine a sorted sequence of numbers.

1 2 3 4 5 6 7 in boxes next to each other

  • Imagine then that the center value becomes the top of a tree. Those that are less than this value are placed to the left. Those values that are more than this value are to the right.

    1 2 3 4 5 6 7 in boxes arranged in a hierarchy 4 is at the top 3 and 5 are below that and 1 2 6 7 are below those

  • Pointers can then be used to point to the correct location of each area of memory such that each of these nodes can be connected.

    1 2 3 4 5 6 7 in boxes arranged in a hierarchy 4 is at the top 3 and 5 are below that and 1 2 6 7 are below those arrows connect them in a tree formation

  • In code, this can be implemented as follows.

// Implements a list of numbers as a binary search tree

#include <stdio.h>
#include <stdlib.h>

// Represents a node
typedef struct node
{
int number;
struct node *left;
struct node *right;
}
node;

void free_tree(node *root);
void print_tree(node *root);

int main(void)
{
// Tree of size 0
node *tree = NULL;

// Add number to list
node *n = malloc(sizeof(node));
if (n == NULL)
{
return 1;
}
n->number = 2;
n->left = NULL;
n->right = NULL;
tree = n;

// Add number to list
n = malloc(sizeof(node));
if (n == NULL)
{
free_tree(tree);
return 1;
}
n->number = 1;
n->left = NULL;
n->right = NULL;
tree->left = n;

// Add number to list
n = malloc(sizeof(node));
if (n == NULL)
{
free_tree(tree);
return 1;
}
n->number = 3;
n->left = NULL;
n->right = NULL;
tree->right = n;

// Print tree
print_tree(tree);

// Free tree
free_tree(tree);
return 0;
}

void free_tree(node *root)
{
if (root == NULL)
{
return;
}
free_tree(root->left);
free_tree(root->right);
free(root);
}

void print_tree(node *root)
{
if (root == NULL)
{
return;
}
print_tree(root->left);
printf("%i\n", root->number);
print_tree(root->right);
}

Notice this search function begins by going to the location of tree. Then, it uses recursion to search for number. The free_tree function recursively frees the tree. print_tree recursively prints the tree.

  • A tree like the above offers dynamism that an array does not offer. It can grow and shrink as we wish.
  • Further, this structure offers a search time of \(O(log n)\).

Dictionaries

  • Dictionaries are another data structure.
  • Dictionaries, like actual book-form dictionaries that have a word and a definition, have a key and a value.
  • The holy grail of algorithmic time complexity is \(O(1)\) or constant time. That is, the ultimate is for access to be instantaneous.

a graph of various time comlexities where O of log n is second best and O of 1 is best

  • Dictionaries can offer this speed of access through hashing.

Hashing and Hash Tables

  • Hashing is the idea of taking a value and being able to output a value that becomes a shortcut to it later.
  • For example, hashing apple may hash as a value of 1, and berry may be hashed as 2. Therefore, finding apple is as easy as asking the hash algorithm where apple is stored. While not ideal in terms of design, ultimately, putting all a’s in one bucket and b’s in another, this concept of bucketizing hashed values illustrates how you can use this concept: a hashed value can be used to shortcut finding such a value.
  • A hash function is an algorithm that reduces a larger value to something small and predictable. Generally, this function takes in an item you wish to add to your hash table, and returns an integer representing the array index in which the item should be placed.
  • A hash table is a fantastic combination of both arrays and linked lists. When implemented in code, a hash table is an array of pointers to _node_s.
  • A hash table could be imagined as follows:

a verticle column of 26 boxes one for each letter of the alphabet

Notice that this is an array that is assigned each value of the alphabet.

  • Then, at each location of the array, a linked list is used to track each value being stored there:

a verticle column of 26 boxes one for each letter of the alphabet with various names from themario unverise emerging to the right luigi is with l and mario is with m

  • Collisions are when you add values to the hash table, and something already exists at the hashed location. In the above, collisions are simply appended to the end of the list.
  • Collisions can be reduced by better programming your hash table and hash algorithm. You can imagine an improvement upon the above as follows:

a verticle column of various boxeds arranged by L A K and L I N with lakitu emerging from L A K and link emerging from L I N

  • Consider the following example of a hash algorithm:

luigi being given to a hash algorithm outputting 11

  • This could be implemented in code as:
#include <ctype.h>

unsigned int hash(const char *word)
{
return toupper(word[0]) - 'A';
}

Notice how the hash function returns the value of toupper(word[0]) - 'A'.

  • You, as the programmer, have to make a decision about the advantages of using more memory to have a large hash table and potentially reducing search time or using less memory and potentially increasing search time.

Tries

  • Tries are another form of data structure.
  • Tries are always searchable in constant time.
  • One downside to Tries is that they tend to take up a large amount of memory. Notice that we need \(26 \times 4 = 104\) nodes just to store Toad!
  • Toad would be stored as follows:

toad being spelled with one letter at a time where one letter is associated with one list T from one list O from another and so on

  • Tom would then be stored as follows:

toad being spelled with one letter at a time where one letter is associated with one list T from one list O from another and so on and tom being spelled similarly where toad and tom share a two common letters T and O

  • The downside of this structure is how many resources are required to use it.

Summing Up

In this lesson, you learned about using pointers to build new data structures. Specifically, we delved into…

  • Data structures
  • Stacks and queues
  • Resizing arrays
  • Linked lists
  • Dictionaries
  • Tries

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